Dev Update #1

Hey All,

Since we are getting closer to our Early Access release (around Q4 2020), we’ve decided to finally sneak out of the shadows and start building awareness for SPECTRUM: TACTICAL STEALTH ACTION™! We hope you all join us on this journey as we attempt to bring stealth-action back into the spotlight.

If you’re like me, you’ve probably been clamoring for a good AAA stealth game for ages. With S: TSA, we plan to deliver that.

Expect a hardcore stealth experience: Rogue-like, realistic AI perception, and an experience that’s fair, but won’t hold your hand. Also, expect to fail. A lot. However, as you learn the game’s mechanics, we promise the experience will be rewarding.

In the coming weeks, we’ll begin unveiling a lot of really cool content and features that you’ve never seen before in other stealth games (or other genres for that matter) from unique ground fighting, CQB mechanics, pistol/knife combat, and more.

Before you go, please remember to follow our page here, and on Facebook, so you can stay up-to-date with the latest information! Thanks!

Please consider supporting the project on Patreon!


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