Devlog #83: moving forward, slowly

Hello – due to a major loss in my family due to COVID, I’m not feeling good about writing about new things and ideas for the game.

I did some development and playtesting lately though, and I’m attaching few nice screenshots – enjoy!

Glitchy death animations (character falling on water):

Character being surrounded pretty badly:

Ranger, shooting:

Another glitch: missing shelter door:

Rogue, shooting:

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