Doom Exp 2.2a

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Doom Exp v2.2a News

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Some updates have been added and a major game breaking bug has been fixed. There was a upgrade that would freeze the game when a certain state was met.

Changelog v2.2a

  • Melee Revenants can now thow bones at you.
  • Directional damage indicators added.
  • Sin Incarnate added (random chance to replace Cyberdemon).
  • Monster difficulty boosts added.
  • Rank 10 = Monster fire more frequently and have 50% more health + Flying monsters dodge.
  • Rank 20 = Monsters have 200% more health and fire very often.
  • Some rebalancing with monster damage factors done. Pulse rounds and plasma will be more effective against Archon of Hell and Pyro Demon. Aracnorb Queen is more vulnerable to fire damage and all other big monsters got their damage factors slightly readjusted.
  • New Argent Powered Plasmarifle sound. Since it was sharing it’s sound with the altfire pulse rounds.
  • Bigger Monsters block waveslash penetration.
  • You can no longer buy secondary AltFire modes before purchasing the primary ones.
  • Slightly longer animation duration for the shotgun AltFire modes.
  • Better, more satisfying cork pop sound added. ? (random chance at decapitation)
  • Increased volume for chaingun and dual pistols to make them sound a bit more powerful.
  • Added a more responsive impact for the flying kick attack.
  • SuperShotgun Dragonbreath also consumes fuel now. Will still work with no fuel but not have the flame burst.


Feel free to join our discord server for exclusive info or to share your thoughts and suggestions. If you are experiencing problems you might get a faster response there as well. Also get early access to development builds of the mod.

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