Gamma Begins

For those of you new to Perpetuum you might be asking what “Gamma” is all about. In short, the Gamma island new world content is end-game, group-oriented, high risk vs reward territorial game play. It’s crowning glory lies in the ability to take control of certain islands, terraform them and build player-built structures and bases. Gamma bases are the pinnacle of a player-Corporation’s efforts, representing the ultimate reward for the combined efforts of many to conquer the untamed wilds of the Gamma isles. This is not for solo new players and there is no safe place on Gamma. To achieve the above will require lots of resources, nic, research and perseverance against an unforgiving environment. Other players may want your island, your stuff and your life. Proceed with caution.

As you can appreciate, a lot of thought has been devoted to Gamma and its total rebalancing. This started from day 1 of the project and has continued up with the introduction of The Sentinel Island as a test for siege mechanics and the introduction of the Destroyer Class. The latter being the much needed and absent Siege platform from the original Perpetuum. That said, a well designed and defended base is still a formidable obstacle and Destroyers are a costly investment, so proceed at your own risk. We hope we have the balance right for now. All Gamma islands should be considered hostile and safety is not guaranteed. However, there are treasures and adventure for all those willing to risk.

We are not just opening up the old gamma islands as many of you remember them. The whole Gamma world has been redesigned. All islands and the world layout was designed from the ground up, all from scratch, and greatly expanded to a total of 40 new islands. All the rules, tactics, metas, have been reconsidered to make Gamma fun, fair, scalable, and a rich meaningful experience. We are enhancing how Gammas extend the game world and have purpose beyond the novelty of Gamma itself, where real incentives will drive conflict and player ambitions. There will be new NPC’s, Bosses, resources, and other challenges that await you.

Release Schedule: Phases

Given the enormity of this undertaking, we will be releasing all the Gamma content in a phased rollout. This will enable us to deliver things to the live server earlier and ensure all systems are operating smoothly. 40 islands is a lot. More than the game has ever had in fact.

Phase One will introduce the islands and the ‘Gamma Island Naming Event’. At this time the islands will not be accessible but they will be visible on the map for around a week. There are 40 islands to name and we want to give players and Corporations that have invested the time into the game, for the appropriate amount of nic, a chance to leave their own creative mark on the Perpetuum world. More details on the Naming Event will be posted to the Discord, in-game News and at the bottom of this blog.

Phase Two will unlock the island teleports to players to begin to explore and engage with the PVE content on the islands. This also gives all players a chance to begin to gather resources and their comrades to prepare for the last phase.

Phase Three will unlock the Gamma Structures themselves. All the items, research, will become available for players to begin their colonization efforts fighting Nians and each other for precious and strategically advantageous territory!

Island Tier System

Why the Tiered islands? The rationale behind this is very simple. Each tier will have its own benefits and tradeoffs in terms of material, tech level support and map placement. We hope that this will encourage different players/Corporations to seek different islands appropriate to their needs and ability. Driving conflict and providing ways for players to mitigate their risk in their choice of island.

The Gamma islands will have four tiers (T0, T1, T2, T3) including “connector” islands to the Beta islands. The Tier level of each island will determine what resources are found there, how plentiful they are, types of NPC threats and rewards, and what level of base can be built, if any.

The higher the tech the less local resource and the deeper into the Gamma world the islands will be. Each will attract Corporations of different scales that can operate and live out of such islands and willing to put more at stake on their base. The size of the Gamma world is such that it is possible that it may become a player-generated nexus of activity unto its own.

Tier Zero Islands

T0 islands are unique and cannot be terraformed or built on and therefore not be exclusively claimed by any player faction. They are also the most resource rich islands on Gamma featuring the only sources of Epriton and Flux Ore among the Gamma islands. Hostile Nians on this tier are the most lucrative to hunt, featuring faction specific bosses.

  • The purpose of T0’s is to provide uniquely lucrative PVE and material resource content within the gamma world that can not be “captured” like the other islands can. It will also provide real incentives for Gamma dwellers to venture outside of their Turret-defended bases into the untamable lands of the T0 for its riches and unique resources.

Connector Islands

Connector islands – The Gamma islands are accessed only through these “Connector” islands which connect each to their own beta island. They are non-terraformable.

Tier One Islands

T1 (and up) Gamma islands are terraformable and allow player structures to be built there. The most important aspect of the Tier system is that the level of the base is limited to the tech level allowed on that island. T1 islands therefore will only be allowed to have T1 structures built on them. But don’t let that deter you, because as a tradeoff, T1 island’s are by far the most Colixium rich islands, and the most plentiful in the gamma world.

  • The purpose of a T1 is to be the entry point for corps to begin building their gamma empire, or for smaller corps to carve out a corner to themselves – as the higher tiers will attract bigger fish but have fewer islands to choose from. Colixium is required for T2 and T3 structures exclusively. T1’s also have the most favorable placement next to connectors and T0 islands. T1 bases, while weaker, are also much cheaper to build and maintain.

Tier Two Islands

T2 islands, as you can imagine, are the stepping stones between T1 and T3. It features more local resources than a T3 but less than T1. There are significantly more T2 islands than T3 available, which offers opportunities for smaller entities to avoid the ire of greater alliances warring over the precious few T3. The logistical depth of T2’s into the Gamma world also make them less isolated than the T3’s.

  • The purpose of T2 islands is to provide a middle-ground option for Corporations not ready for the sizable investment of building, maintaining and defending a T3 base, as well as more islands to choose from, therefore avoiding the ire of greater alliances.
  • T2 bases offer more bandwidth and upgraded facilities to a T1, but not as much as a T3 of course. Player corps of various sizes will find some Tiers will be more in-demand and fought over, and can opt to make a tradeoff for a less trafficked corner of Gamma. There they can receive some of the rewards for a higher tech base, but with less risk. There are far more T2 islands available than T3’s, which will make them good options for players that aren’t ready for a full-on T3 gamma assault.

Tier Three Islands

T3 islands feature the ultimate Gamma base technology. You will have the highest tech facilities, the best industrial manufacturing, the most bandwidth to support said facilities, and the best defenses. It is also the rarest terraformable/buildable island set deepest into the gamma world. Only the largest and most ambitious Corporations will manage such a feat.

  • The purpose of T3’s is to provide end-game industry, end-game player corporation territorial control features. The tradeoff is local resources will be more scarce and T3’s are deeper in the gamma world. T3 islands will also be the launchpad of something entirely new!

Just the beginning

This is only the first look at some of the major new features, changes, and balances introduced in with the re-introduction of Gamma. There will be more blogs and posts about the features landing in the next phases coming soon!

What’s on the schedule?

Here is a quick schedule of things happening over the next couple of months!

  • 10/22-11/1 EP Bonus Event to celebrate the beginning of GAMMA!
  • 10/24 Gamma Phase 1 goes live!
    • Island Naming event begins!
  • 10/25 r/MMORPG Spotlight!
    • 25-31st New Player Help Event! See discord for details.
  • Early Nov. Gamma Phase 2
  • Late Nov. Gamma Phase 3
    • Name event ends

New Island Naming Event

Lastly the ‘Naming event’ is a one-time limited opportunity to offer those hard working industrial players, long serving successful Corporations and other players of wealth an opportunity to get their hard work recognized. Put your wealth to work for you by using your NIC to name an island! All name changes are permanent. As you might expect, all name submissions should be appropriate for the in-game experience and will need to be reviewed and accepted by the team.

Details on how to submit a name, get it reviewed, and purchase (for in-game NIC) will be posted to the in-game news and on the Discord.

The event will kick off with the Phase One patch, where you will see all of the new islands and be inspired by what new names they could have! All name submissions will need to be submitted and accepted before the Phase Three release – when these names will forever be etched into the Perpetuum world!

New Player Welcome Event

With the r/MMORPG Spotlight will likely bring some new players to the game to try it out. To help them with their first steps in Perpetuum, we will be hosting a “New Player Welcome Event” as a way to show what a kind, helpful community of players that they are about to join.

Participation is simple! Join the discord and login to the game. At the times posted, join the OP-General voice channel and answer questions from new players. Join them in-game and show them the ropes. We all know how complex Perpetuum is. Helping a player through their first steps means the world to them, and to us. We hope if you have the time to join you may find it rewarding as we do.

The best part about working on this project in my opinion is not experiencing the improvements to the game myself, but experiencing it through the joy of others. I hope you will find this joy too.

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