House Devine Renegade Knight

Hello everyone! Given many people both here and on Discord have been asking me how the Renegade Knight will work in the mod and since I would like to post some progress,I think I could try something different and hit two birds with one stone.

https://media.moddb.com/images/articles/1/284/283750/auto/20200713220620_1.jpg

In the upcoming version,there will be the option to choose ”House Glaw Support’ at Tier II.This will give you access to many new toys in your arsenal(which depend upon the branch you have selected) at a price which dynamically change your strategies,so you will have to plan accordingly!

https://media.moddb.com/images/articles/1/284/283750/auto/20200713214001_1.jpg

Miriael’s Branch receives the Knight,as an alliance between the two Houses,Glaw and Devine.
It replaces the Subjugator Titan as the second relic option in the War Machine Portal.
Essentially,trading the raw firepower of the Subjugator with the flexibility of a Knight.

Note:like all relic units,they share a shared cap,so in normal matches,you can only field one relic unit.
However,progress is made in Unification(with which,the EC mod is fully compatible) to offer something different.

Note 2: Lucius’ branch also gets the same treatment,however with a completely different war machine which I will not reveal yet. 😉

Once you get your Knight on the field,you will notice it has a unique sub menu.

https://media.moddb.com/images/articles/1/284/283750/auto/20200713220633_1.jpg

Upon opening,you will notice a handful of addons/weapon upgrades.

https://media.moddb.com/images/articles/1/284/283750/auto/20200713220643_1.jpg

These addons have their own basic requirements (not related to Easter Eggs, simple stuff).
One of them is the extended House Glaw Advanced Wargear upgrade,which farther solidifies your friendship with the House.

https://media.moddb.com/images/articles/1/284/283750/auto/20200713214001_1.jpg

Once all requirements are met, you will be able to choose what fits you the best for each situation and essentially make your own Knight loadouts!

https://media.moddb.com/images/articles/1/284/283750/auto/20200713220700_1.jpg

Possible weapon upgrades are:
Right arm:

  • Autocannon(default)
  • Right Chainsword
  • Thermal Cannon
  • Las Impolsor
  • Plasma Cannon
  • Chaingun
  • Lighting Cannon
  • Volkite Vegulaire Cannon

Left arm:

  • Chansword(default)
  • Chaingun
  • Thunderstrike Gaunlet

Top:

  • Missile Launcher
  • Quad Autocannon

Hull:

  • Heavy Stubber
  • Melta Gun
  • Grav Gun

And as a bonus:a ceremonial mask for the head,which gives access to the Ion Shields.

https://media.moddb.com/images/articles/1/284/283750/auto/20200713220827_1.jpg

https://media.moddb.com/images/articles/1/284/283750/auto/20200713220839_1.jpg

Pictured:The House Devine Knight in melee while upgraded with a las impolsor, thunderstrike gauntlet, missile launcher and ceremonial mask.

And that should be all folks.Do tell me if you liked this type of a ”dev update” and if you would like more of this in the future. 🙂

I should mention that the next version is actually pretty close to release,if everything goes well,so stay tuned for more news regardless!

Have a good one.
-Kekoulis

Link to Original Story

Leave a Reply

Your email address will not be published. Required fields are marked *