Project-80 Dev Diary #2: Lock and Load

Technology had rapidly evolved, and as years passed by throughout history, it only became faster and faster in evolving. And so thus the doctrines and ways on how fights are conducted. We went from muskets, to single shot rifles, to bolt actions, and now there are automatic weapons everywhere. I’d have both, but if I have to choose between a pen or an automatic weapon, automatic weapon would be my choice. Machine gun diplomacy conducted by the colonial powers toward those that didn’t fully understand its power was quite fascinating 😉

For Project 80 and all our future or related works, we just got our own coding and features on weapons, ammunition (for both infantry and vehicle weapons), and how they behave in-game. Of course not everything is 100% true to real life — there’s so much you can do in a game, but we try to make it as genuine as possible. An automatic rifle will always be superior to a bolt-action rifle unless you’re Simo Häyhä, which you are not (and even then he knew the value of automatics and used the Suomi SMG to good effect to kill the commies invading his homeland!). .30 Carbine isn’t a wet noodle cartridge like some turds would say, and there were good reasons why the Soviets and then the Americans and rest of the world switched to intermediate cartridges as their primary service ammo. The ping on the M1 Garand is not big of a deal when there’s gunshots and explosions fucking with your ear, be sure to not let the Garand bite your thumb by having the proper training to handle it, make it your bitch.

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In the middle of combat you’re not gonna hear the PING from an M1. If they do hear it, they’re not gonna know who exactly is out, plus what about the guys next to the rifleman, or the Sherman firing HE into some Kraut or Tojo’s dugout, or the .30 cal M1919 set up somewhere in those windows? 7.62×25 Tokarev was no joke of a pistol cartridge either. The AR/M16 family rifles don’t have shitty reliability, you can still break an M14, and AKs are accurate for the job if you actually know how to shoot.

We won’t “balance” weapons nor ammo for gameplay purposes, we just try to portray their effectiveness closer to real life counterparts. A bolt-action will NOT do any more damage than a semi-auto of the same caliber. The PPSh-41 is a darn good SMG of world war 2. 5.56×45 M855 will still have more ouch than 7.62×39 M43 if you hit ’em with it. Bullets are deadly. Flexible, modular, automatic weapons with optics and in skilled hands are potent weapons. The opposing side might have better stuff and more advantages than you. Life ain’t fucking fair.

First, we start about the ranges of our weapons. Here are the ranges in-game. We have two versions — default and short range versions. You can use the short range version with a simple move and place within the mod files, which we will tell you how to once this mod is released for alpha version testing.

Default Range

  • Pistols: 100m
  • Shotguns: 150m with 00 Buckshot, 125m with #4 Buckshot, 175m with Slugs
  • Machine Pistols: 150m
  • SMGs: 200m
  • Grenade Launchers/RPGs: 150m (Varies for rocket launchers depending on type of rocket)
  • Rifles (intermediate to full power): 200m
  • LMGs: 225m
  • GPMGs: 250m
  • Tank/Mounted MGs, HMGs and Precision Rifles: 275m
  • Precision Rifles with Match ammo: 300m
  • .338 Lapua, more precise Sniper Rifle: 350m
  • Tank Cannons: 350m
  • Artillery: 500m

Short Range Addon Version

  • Pistols: 70m
  • Shotguns: 80m
  • Machine Pistols: 80m
  • SMGs: 100m
  • Grenade Launchers/RPGs: 90m (Varies for rocket launchers depending on type of rocket)
  • Rifles (intermediate to full power): 100m
  • LMGs: 110m GPMGs: 120m
  • Tank/Mounted MGs, HMGs and Precision Rifles: 130m
  • Precision Rifles with Match ammo: 140m
  • .338 Lapua Sniper Rifle: 160m
  • Tank Cannons: 200m
  • Artillery: 300m

NOTE: Bear in mind ranges still vary in between tank cannons, artillery, and rocket/grenade ammunition depending on their effective ranges. So it’s not always 350m or 500m with cannons and arty. These are just the general ranges for them. As for why SMGs can shoot as far as rifles, well, we use a unique accuracy/effective range system in our mod. SMGs can be shot up to 200 in-game meters but do not expect much accuracy at all. Accuracy will be very poor at such distances, that rifles are much more effective for the job, not to mention pistol cartridge has a large drop in their damage output as well. The ranges are based mostly on common engagement ranges.

Even though Project 80 is set within the 1980s up to the Gulf War era, we still think of future addons that will be based on our system. Thus we also create ammo that are not within the timeline and proper stats for them.

Here we got a list of what we currently got:

Infantry Weapon Ammunition

  • 5.56x45mm M193 Ball
  • 5.56x45mm M855 Ball
  • 5.56x45mm M855A1 Ball
  • 5.56x45mm M856 Ball/Tracer
  • 5.56x45mm M856A1 Ball/Tracer
  • 5.56x45mm M995 AP
  • 5.56x45mm MK262 OTM (Match)
  • 5.56x45mm MK318 OTMRP
  • 7.62x51mm M59 Ball
  • 7.62x51mm M80 Ball
  • 7.62x51mm M80A1 Ball
  • 7.62x51mm M62 Ball/Tracer
  • 7.62x51mm M62A1 Ball/Tracer
  • 7.62x51mm M118 Match
  • 7.62x51mm M118LR Match
  • 7.62x51mm MK316 Match
  • 7.62x51mm M948 SLAP
  • 7.62x51mm M958 SLAP/Tracer
  • 7.62x51mm M993 AP
  • .50BMG/12.7x99mm M33 Ball
  • .50BMG/12.7x99mm M2 AP
  • .50BMG/12.7x99mm M8 API
  • .50BMG/12.7x99mm M23 Incendiary
  • .50BMG/12.7x99mm MK211 APHEI
  • .50BMG/12.7x99mm M903 SLAP
  • .50BMG/12.7x99mm M1022 Match
  • 9x19mm Ball
  • 9x19mm +P
  • 9x19mm +P+
  • .45 ACP/11.43x23mm Ball
  • 40×46mm M406 HE
  • 40×46mm M433 HEDP
  • 40×46mm M680 White Smoke Canopy
  • 40×53mm M384 HE
  • 40×53mm M8842A1 HE
  • 40×53mm M430 HEDP
  • 40×53mm M9219A2 HEDP
  • AT4 Projectile HEAT
  • AT4 Projectile ER
  • AT4 Projectile HEDP
  • AT4 Projectile HP
  • M72 LAW HEAT
  • M72A3 LAW HEAT
  • M72A4 LAW HEAT
  • M72A6 LAW HEDP
  • M72E10 LAW HEDP
  • 5.45x39mm 7N6 Ball
  • 5.45x39mm 7N6M Ball
  • 5.45x39mm 7N10 Ball
  • 5.45x39mm 7N22 AP
  • 5.45x39mm 7N24 AP
  • 5.45x39mm 7N39 AP
  • 5.45x39mm 7T3 Ball/Tracer
  • 5.45x39mm 7T3M Ball/Tracer
  • 5.8x42mm DBP87
  • 5.8x42mm DBP95
  • 5.8x42mm DBP88
  • 5.8x42mm DBP10
  • 7.62x39mm 57-N-231 Ball
  • 7.62x39mm 57-N-231 (1989) Ball
  • 7.62x39mm M67 Ball
  • 7.62x39mm 57-N-231P Ball/Tracer
  • 7.62x39mm 7N23 AP
  • 7.62x39mm AM2458 HPBT
  • 7.62x54mmR 57-N-323S Ball
  • 7.62x54mmR Type D Heavy Ball
  • 7.62x54mmR 7BZ3 API
  • 7.62x54mmR 7N1 Match
  • 7.62x54mmR 7N13 AP
  • 7.62x54mmR 7N14 AP Match
  • 7.62x54mmR 7N37 AP Match
  • 7.62x54mmR 7T2 Ball/Tracer
  • 7.62x54mmR 7BT1 AP/Tracer
  • 9x39mm Subsonic 7N8 Match
  • 9x39mm Subsonic 7N9 AP/Match
  • 9x39mm Subsonic 7N12 AP/Match
  • 9x18mm Ball
  • 12.7x108mm B-30 AP
  • 12.7x108mm B-32 API
  • 12.7x108mm BS API
  • 12.7x108mm MDZ HEI
  • 12.7x108mm 7N34 Match
  • 14.5x114mm B-32 API
  • 14.5x114mm BS API
  • 14.5x114mm MDZ HEI
  • 40mm Caseless VOG-25 HE
  • 40mm Caseless VOG-M HE
  • 40mm Caseless GRD-40 White Smoke
  • 30×29mm VOG-17M HE
  • 30×29mm VOG-30 HE-EF
  • 30×29mm GPD-30 HE-ER
  • 30×29mm VUS-30 White Smoke
  • RPG-7 Rocket PG-7V HEAT
  • RPG-7 Rocket PG-7VM HEAT
  • RPG-7 Rocket PG-7VS HEAT
  • RPG-7 Rocket PG-7VS1 HEAT
  • RPG-7 Rocket PG-7VL HEAT
  • RPG-7 Rocket PG-7VR HEAT-Tandem
  • RPG-7 Rocket TBG-7V Thermobaric
  • RPG-7 Rocket OG-7V Fragmentation
  • Type 69 RPG Rocket T69 HEAT
  • Type 69 RPG Rocket T69-I HEAT
  • Type 69 RPG Rocket T69-II HEAT
  • Type 69 RPG Rocket T69-III HEAT
  • Type 69 RPG Rocket T84 HEAT
  • Type 69 RPG Rocket HEAT-Tandem
  • Type 69 RPG Rocket DZGI-40 HE
  • Type 69 RPG Rocket HEI
  • Type 69 RPG Rocket HE/HEAT

Vehicle Weapon Ammunition

  • 25x137mm M791 APDS
  • 25x137mm M919 APFSDS
  • 25x137mm M792 HEI
  • 25x137mm PGU-32/U SAPHEI
  • 120mm M827 APFSDS
  • 120mm M829 APFSDS
  • 120mm M829A1 APFSDS
  • 120mm M829A2 APFSDS
  • 120mm M829A3 APFSDS
  • 120mm M829A4 APFSDS
  • 120mm M830 HEAT-FS
  • 120mm M830A1 HEAT-MP
  • 120mm M908 HE-OR
  • 120mm KE-W APFSDS
  • 120mm KE-WA1 APFSDS
  • 120mm KE-WA2 APFSDS
  • 120mm KE-WA3 APFSDS
  • 120mm DM13 APFSDS
  • 120mm DM13A1 APFSDS
  • 120mm DM23 APFSDS
  • 120mm DM33 APFSDS
  • 120mm DM43 APFSDS
  • 120mm DM53 APFSDS
  • 120mm DM63 APFSDS
  • 120mm DM12 HEAT-FS
  • 120mm DM12A1 HEAT-FS
  • 120mm DM11 HE-FS
  • 30x165mm 3UBR6 APBC-I
  • 30x165mm 3UBR8 APDS
  • 30x165mm M929 APFSDS
  • 30x165mm 3UOF6 HEI
  • 125mm 3P31 TPFSDS
  • 125mm 3BM9 APFSDS
  • 125mm 3BM12 APFSDS
  • 125mm 3BM15 APFSDS
  • 125mm 3BM17 APFSDS
  • 125mm 3BM22 APFSDS
  • 125mm 3BM26 APFSDS
  • 125mm 3BM29 APFSDS
  • 125mm 3BM32 APFSDS
  • 125mm 3BM42 APFSDS
  • 125mm 3BM46 APFSDS
  • 125mm 3BM44M APFSDS
  • 125mm 3BM59 APFSDS
  • 125mm 3BM60 APFSDS
  • 125mm 3BM69 APFSDS
  • 125mm 3BM70 APFSDS
  • 125mm 125-I APFSDS
  • 125mm 125-II APFSDS
  • 125mm 125-IIM APFSDS
  • 125mm M711 MK-2 APFSDS
  • 125mm ZPS Pronit APFSDS
  • 125mm EPpSv-97 APFSDS
  • 125mm 3BK12M HEAT-FS
  • 125mm 3BK14M HEAT-FS
  • 125mm 3BK18M HEAT-FS
  • 125mm 3BK21B HEAT-FS
  • 125mm 3BK29 HEAT-FS Tandem
  • 125mm 3BK31 HEAT-FS Tandem
  • 125mm DTP-125 HEAT-FS
  • 125mm 3OF19 HEF-FS
  • 125mm 3OF26 HEF-FS
  • 125mm DTB-125 HEF-FS
  • 125mm M710 HE-MP
  • 125mm 9M112 ATGM HEAT
  • 125mm 9M112M ATGM HEAT
  • 125mm 9M119 ATGM HEAT
  • 125mm 9M119M ATGM HEAT-Tandem
  • 125mm 9M119M1 ATGM HEAT-Tandem

We can’t put on our entire list of ammunition here, it would be too arduous. There are much more than just these, so once our alpha release starts, you can start looking up on all the available ammunition in the Editor. Of course, ammunition matters. The 5.56 M193 does more damage but has less penetration and long range accuracy than M855 for example, the M829A3 APFSDS round can cut through the Kontakt-5 ERA equipped Russian tanks frontally like knife through butter whereas the M829A1 APFSDS cannot, the best Russian APFSDS rounds are much much better compared to the rounds used by the Iraqis during the Gulf War. Match ammo gives you substantial accuracy boost, especially out of precision rifles. There are a lot of factors in here that can’t be explained.

Of course, I have written descriptive localizations for the stuff in-game so if you need to know more about them, just hover your cursor over the item in the inventory and read the description.

Project 80 is still far from finished. We hope that you can enjoy this glimpse of our armaments/arsenal stuff we try to put in the mod. Until next time, and be safe from the COVID-19 pandemic.



All this details and works for all this boom sticks jazz would not be possible without the aid of some people.

RobZ — RobZ’s coding and FX had a lot of inspiration and influence over this, and it would not be possible without me learning stuff from RobZ Realism features. Thanks a lot! Link to RobZ Realism mod steam workshop page

Military Amino — My friends like St. Tyrant, Vene, and Dibbles had provided me with numerous technical data on the real life stuff, which allowed me to translate these into making them alive in-game. Love you guys. Link to Amino community

Project 80 development team — My peers of course also providing me with datas as to make these possible. Ruemc, the main dev, had done most of the model exports to bring them alive as well. Ghost Recon had taught me stuff on what the Warsaw Pact forces had too. Thanks Colonel Rooster for the 40 mike mike retextures as well, keep up the good work on your Interwar mod as well

Stainless — we both got along well fast, I appreciate your vast knowledge on subjects as well. Hoo-ah

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