Race passives added + extras!
I’ve been putting off adding race passives into the game for a while, the main reason was because I didn’t really have icons to differentiate the different races. I decided to create some icons for races and the class passives and I added race functionality into the game. For me it was pretty important coming up with icons people could easily associate with, so that was a priority of mine. Before creating these icons, I came up with different designs on paper and then picked which ones I liked best to go forward into Photoshop.
Race Passive – Gnome
The Gnome race passive allows them to detonate an explosive. The Gnome has a 10% chance for this to trigger, causing 10% magical damage to all nearby enemies and mini stunning them for 0.2 seconds.
Race Passive – Naga
The Naga’s intelligence gain is 10% more upon levelling.
Race Passive – Elf
An Elf gains an extra 10% dexterity and 5% agility upon levelling.
Race Passive – Human
A Human gains 10% more strength upon levelling up.
Race Passive – Beardom
The Beardom gain 20% more stamina upon levelling.
Race Passive – Dwarf
While picking up collectables the dwarf will gather 1.5x more than any other race.
Class Passive – Paladin
Use Shield: The Paladin can use a shield to block all attacks when timed correctly, when the passive is active.
Class Passive – Assassin
Fatal Strike: The Assassin has a chance to deal critical damage.
Class Passive – Hunter (Thinking of remaking)
Double Time: The Hunter’s experience allows him to sometimes use two arrows.
Class Passive – Mage
Great Invocation: With great knowledge, the mage invokes his favourite invocation. When an enemy is hit with this cast, they are set on fire and take damage over time.
Class Passive – Priest
Healing Grace: The priests divine powers heals everyone around him for a small percentage when the passive is active.
Class Passive – Berserker –
Return Damage: The Berserker returns damage from the enemy back to them.