Space Farmers 2 – Dev Log #1

Reaching playable demo status was actually a big job for us. A bunch of corners just had to be cut. Therefore we’ve since been focused on a big cleanup operation.

That means starting up the Refactor Tractor! A spring clean was needed both cosmetically and in the editor. Today we’ll talk about the editor changes.

Floaty Doors

The “doors” in the demo are dangerous static walls rather than actual physical doors. But we do have some real doors to introduce soon. But they were not working. Standing on one could give you a bit of a surprise.

Floating doors bug

Oh dear. So what we needed to introduce a check to ensure that the door didn’t close if someone was stood in the doorway. And here it is:

Doors wait till the characters m

Hmmm…my puzzle development senses are tingling…

Button Systems

The code wasn’t a complete mess of course, but Rich was keen on streamlining the process of building levels. Making connected game objects was one of his focuses.

So a couple of gadgets later and we now have this system for adding in inputs and outputs. Check this out:

How Buttons look

Not too bad eh? Check out a more elaborate setup below with two switches and two doors.

Multiple buttons and doors

Personally I still just like the watching it for the autonomous blinking the characters do 😀

More Feedback welcome!

I hope you’ve had chance to try the demo. If not, please do so! It’s here on IndieDB and it’s on Itch.IO and Steam. Please let us know what you think when you do!

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