Tier one units

So hey guys!!! I wanted to make a comprehensive article on the current recruitable units, and I’m starting with the tier one troops of Necropolis and Haven! Tomorrow I will make an article on the tier 2. units and tier 3. units after that. First is the Peasant, the weakest Haven unit in the mod.


peasant

His stats are as followed:

str 8

agi 5

int 5

cha 5

Level 7

His weapon is pretty weak as well as his armor. He knows power strike, ironflesh, athletics 1. His combined item stats are:

Head armor 10

Body armor 10

Leg armor 10

His pitchfork can only thrust and does 20 pierce damage


conscript

Conscripts stats are as followed:

str 9

agi 5

int 5

cha 5

Level 12

The first upgrade for the Peasant is the Conscript, being mostly defensive in nature. Bosting better armor and a better weapon than the peasant. He knows power strike, athletics 1 and ironflesh 2. His combined item stats are:

Head armor 17

Body armor 17

Leg armor 17

His spear can attack in all directions and does 24 cutting damage and 28 piercing damage


brute

Brutes stats are as followed:

str 8

agi 8

int and charisma are random

Level 12

The alternative to the Conscript is the Brute, a more offensive type of unit. He knows power strike 2 and athletics 1. His combined item stats are:

Head armor 15

Body armor 15

Leg armor 15

His spear can attack in all directions and does 29 cutting damage and 30 piercing damage


And that’s the end of the tier one unit (the Peasant) and his two upgrades.

Now its time for Necropolis! And there’s no better way of introducing them without the skelyboi !!!


skelton

The skeleton is the weakest unit in Necropolis faction. I am planning to add particle effect to him, don’t worry ;).

Skeletons stats are as followed:

str 8

agi 6

int and charisma are random

Level 7

He knows power strike 1 and ironflesh 1. His combined item stats are currently the worst item stats in the mod. They are as followed:

Head armor 8

Body armor 10

Leg armor 8

He uses a small shield (40 width, 250 hit points, 4 resistance)

He also has a one-handed axe that cant thrust and does 24 cutting damage


skeletonarcher

The first upgrade for the Skeleton is the Skeleton Archer.

Skeleton Archer stats are as followed:

str 10

agi 8

int and charisma are random

level 12

He knows power draw 3 and ironflesh 1. His combined item stats are:

Head armor 12

Body armor 8

Leg armor 8

His primary weapon is his bow witch uses standard Warband arrows with +1 damage

The bow itself does 27 pierce damage and its shoot speed is 48

He also has a knife that cant block and has 15 cut and 18 pierce damage


SkeletonWarrior

The last unit for today is the Skeleton Warrior (the Alternative to the Skeleton Archer).

Skeleton Warrior stats are as followed:

str 10

ago 5

int and charisma are random

level 12

He knows power strike 3 and ironflesh 1. His combined item stats are:

Head armor 16

Body armor 18

Leg armor 16

He uses a mace that does 28 blunt damage (cant thrust)

He also uses a shield(hitpoints 600, 4 resistance, length 165)


And that’s if for the tier one units!!! Now onto some problems that I have…

I started doing the ghost and realized that they will need new animation (floating to be precise). The animation making part is easy but how could I implement it only for that specific unit or a specific tf_race? ( I saw this functioning in CoMM so I know its possible)

The other problem I have is that I found a script on the TaleWorlds forums (Open source script) and I really don’t want to f something up while implementing it and changing it to be used in-game how I want it to be used. I want the script to work only for tf_vampire and tf_vampireupgrade, and if anybody could do this for me it would be much appreciated!!! (also give me instructions on where I should put these scripts, I’m too paranoid that I’m gonna f something up.)

Heres the script Forums.taleworlds.com

I’d prefer the regen to be 12% for tf_vampire and for tf_vampireupgrade.

Thanks for reading this article !!! 🙂

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